Files
stormchat/Interact/Message.cs
T
2018-12-18 20:24:39 +08:00

55 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Interact
{
//定义一则用户接收到的消息
public class Message
{
public Message() { }
public Message(string text, User Receiver)
{
When = DateTime.Now;
From = User.Me;
To = Receiver;
Text = text;
}
/*保留
public const UInt32 MaxHeadLength = 4096; //最大包头长度
public const UInt32 MaxMessageLength = 0x6400000; //最大数据长度
*/
public DateTime When { get; } //服务器接收时间
public User From; //消息发送者
public User To; //消息接收者
public string Text; //消息内容
//将消息保存到数据库(保留)
protected bool Save() { return false; }
}
//从服务器接收的原始数据封包
internal class Packet
{
public BaseHead Head; //包头
public byte[] Data; //包内容
public Action<BaseHead> CallBack; //数据发送完成的回调函数。注意,此时仅保证数据已发送,
//服务器可能并没有处理完成请求
}
//允许请求的操作列表。具体定义见设计文档
public static class Operations
{
public const string Panic = "Panic";
public const string TransMessage = "TransMessage";
public const string SendMessage = "SendMessage";
public const string Login = "Login2";
public const string Logout = "Logout";
public const string Offline = "Offline";
public const string UpdateUserInfo = "UpdateUserInfo";
public const string GetUsers = "GetUsers";
}
}