using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Interact { //定义一则用户接收到的消息 public class Message { /*保留 public const UInt32 MaxHeadLength = 4096; //最大包头长度 public const UInt32 MaxMessageLength = 0x6400000; //最大数据长度 */ public DateTime When { get; } //服务器接收时间 public User From; //发送者 public string Content; //消息内容 //将消息保存到数据库(保留) protected bool Save() { return false; } } //从服务器接收的原始数据封包 internal class Packet { public BaseHead Head; //包头 public byte[] Data; //包内容 public Action CallBack; //数据发送完成的回调函数。注意,此时仅保证数据已发送, //服务器可能并没有处理完成请求 } //允许请求的操作列表。具体定义见设计文档 public static class Operations { public const string Panic = "Panic"; public const string TransMessage = "TransMessage"; public const string SendMessage = "SendMessage"; public const string Login = "Login2"; public const string Logout = "Logout"; public const string Offline = "Offline"; public const string UpdateUserInfo = "UpdateUserInfo"; public const string GetUsers = "GetUsers"; } }