同步代码数据

This commit is contained in:
Kaniu Tayou
2018-12-17 18:51:57 +08:00
14 changed files with 402 additions and 221 deletions
+4
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@@ -8,10 +8,14 @@ namespace Interact
//Json数据的字段访问字符串 //Json数据的字段访问字符串
public static class AttrNames public static class AttrNames
{ {
//基本信息
public const string Token = "Token"; public const string Token = "Token";
public const string Operation = "Operation"; public const string Operation = "Operation";
//处理结果信息
public const string Error = "Error"; public const string Error = "Error";
//用户信息
public const string User = "User"; public const string User = "User";
public const string NickName = "NickName"; public const string NickName = "NickName";
public const string Motto = "Motto"; public const string Motto = "Motto";
+96 -11
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@@ -7,6 +7,7 @@ using System.Net;
using System.Threading; using System.Threading;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Drawing; using System.Drawing;
using System.IO;
namespace Interact namespace Interact
{ {
@@ -46,7 +47,7 @@ namespace Interact
//获取用户列表结果处理事件 //获取用户列表结果处理事件
public static event GetUserListDoneHandler OnGetUserListDone; public static event GetUserListDoneHandler OnGetUserListDone;
//获取用户头像结果处理事件 //获取用户头像结果处理事件
public static event GetUserPhotoDoneHandler OnGetUserPhotoDoneHandler; public static event GetUserPhotoDoneHandler OnGetUserPhotoDone;
//发送消息时是否要求服务器返回处理结果 //发送消息时是否要求服务器返回处理结果
public static bool DoesSendMessageReturn public static bool DoesSendMessageReturn
{ {
@@ -78,7 +79,8 @@ namespace Interact
} }
/// <summary> /// <summary>
/// 初始化客户端,连接服务器。如果成功则启动数据接收和发送线程 /// 初始化客户端,连接服务器。如果成功则启动数据接收和发送线程
/// 注意,当网络不稳定时此方法可能会阻塞。
/// </summary> /// </summary>
/// <returns>如果已连接到服务器返回true,否则返回false。</returns> /// <returns>如果已连接到服务器返回true,否则返回false。</returns>
public static bool Initialize() public static bool Initialize()
@@ -135,31 +137,100 @@ namespace Interact
/// <param name="callback">数据发送完毕时回调函数</param> /// <param name="callback">数据发送完毕时回调函数</param>
/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns> /// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
public static bool QueueSendMessage(string text, User to, Action<BaseHead> callback = null) public static bool QueueSendMessage(string text, User to, Action<BaseHead> callback = null)
{ return false; } {
JsonSendMessageHead jsonObj = new JsonSendMessageHead()
{
Token = "",
Operation = Operations.SendMessage.ToString(),
To = to.Name,
NeedResult = DoesSendMessageReturn ? "1" : "0"
};
Packet packet = new Packet
{
Head = jsonObj,
Data = Encoding.UTF8.GetBytes(text),
CallBack = callback
};
return Send(packet);
}
/// <summary> /// <summary>
/// 请求登出。异步,此方法将请求放入请求队列后返回。 /// 请求登出。异步,此方法将请求放入请求队列后返回。
/// </summary> /// </summary>
/// <param name="callback">数据发送完毕时回调函数</param> /// <param name="callback">数据发送完毕时回调函数</param>
/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns> /// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
public static bool QueueLogout(Action<BaseHead> callback = null) public static bool QueueLogout(Action<BaseHead> callback = null)
{ return false; } {
BaseHead jsonObj = new BaseHead()
{
Token = "",
Operation = Operations.Logout.ToString(),
};
Packet packet = new Packet
{
Head = jsonObj,
Data = null,
CallBack = callback
};
return Send(packet);
}
/// <summary> /// <summary>
/// 请求用户列表。异步,此方法将请求放入请求队列后返回。 /// 请求用户列表。异步,此方法将请求放入请求队列后返回。
/// </summary> /// </summary>
/// <param name="callback">数据发送完毕时回调函数</param> /// <param name="callback">数据发送完毕时回调函数</param>
/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns> /// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
public static bool QueueGetUserList(Action<BaseHead> callback = null) public static bool QueueGetUserList(Action<BaseHead> callback = null)
{ return false; } {
BaseHead jsonObj = new BaseHead()
{
Token = "",
Operation = Operations.GetUserList.ToString(),
};
Packet packet = new Packet
{
Head = jsonObj,
Data = null,
CallBack = callback
};
return Send(packet);
}
/// <summary> /// <summary>
/// 请求更新当前登录用户信息。异步,此方法将请求放入请求队列后返回。 /// 请求更新当前登录用户信息。异步,此方法将请求放入请求队列后返回。
/// </summary> /// </summary>
/// <param name="callback">数据发送完毕时回调函数</param> /// <param name="callback">数据发送完毕时回调函数</param>
/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns> /// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
public static bool QueueUpdateUserInfo(UserInfo userInfo, Action<BaseHead> callback = null)
public static bool QueueUpdateUserInfo(Action<BaseHead> callback = null) {
{ return false; } byte[] photoData = null; //头像数据
//将头像数据转换到字符数组
if (userInfo.Photo != null)
{
MemoryStream memStream = new MemoryStream();
userInfo.Photo.Save(memStream, userInfo.Photo.RawFormat);
photoData = new byte[memStream.Length];
memStream.Seek(0, SeekOrigin.Begin);
memStream.Read(photoData, 0, photoData.Length);
}
//构建数据包
JsonUserInfoHead jsonObj = new JsonUserInfoHead()
{
Token = "",
Operation = Operations.UpdateUserInfo.ToString(),
NickName = userInfo.NickName,
Password = userInfo.Password,
Motto = userInfo.Motto,
Photo = userInfo.Photo == null ? 0 : photoData.Length
};
Packet packet = new Packet
{
Head = jsonObj,
Data = photoData,
CallBack = callback
};
return Send(packet);
}
/// <summary> /// <summary>
/// 请求获取指定用户的头像。异步,此方法将请求放入请求队列后返回。 /// 请求获取指定用户的头像。异步,此方法将请求放入请求队列后返回。
@@ -168,6 +239,20 @@ namespace Interact
/// <param name="callback">数据发送完毕时回调函数</param> /// <param name="callback">数据发送完毕时回调函数</param>
/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns> /// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
public static bool QueueGetUserPhoto(User user, Action<BaseHead> callback = null) public static bool QueueGetUserPhoto(User user, Action<BaseHead> callback = null)
{ return false; } {
JsonGetUserPhotoHead jsonObj = new JsonGetUserPhotoHead()
{
Token = "",
Operation = Operations.GetUserPhoto.ToString(),
User = user.Name
};
Packet packet = new Packet
{
Head = jsonObj,
Data = null,
CallBack = callback
};
return Send(packet);
}
} }
} }
+3
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@@ -50,7 +50,10 @@ namespace Interact
{ {
//发起登录完成事件 //发起登录完成事件
if (head.Error != "") if (head.Error != "")
{
OnLoginDone?.Invoke(head, null); OnLoginDone?.Invoke(head, null);
return;
}
JObject dataObj = (JObject)JsonConvert.DeserializeObject(Encoding.UTF8.GetString(data)); JObject dataObj = (JObject)JsonConvert.DeserializeObject(Encoding.UTF8.GetString(data));
User user = new User User user = new User
{ {
+20 -6
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@@ -10,6 +10,7 @@ namespace Interact
public class BaseHead public class BaseHead
{ {
//请求ID,由发送方定义的随机字符串。如果接受方有返回数据应包含相同的Token //请求ID,由发送方定义的随机字符串。如果接受方有返回数据应包含相同的Token
//此特性暂时未启用,传空字符串即可
public string Token; public string Token;
//操作类型,决定数据的其他内容 //操作类型,决定数据的其他内容
public string Operation; public string Operation;
@@ -30,13 +31,26 @@ namespace Interact
public string Pwd; public string Pwd;
} }
//用户信息 //发送消息包头
internal class JsonUserInfo internal class JsonSendMessageHead : BaseHead
{ {
public string User; //用户名 public string To; //消息接收者用户名
public string NickName; //昵称 public string NeedResult = "0"; //是否要求服务器返回处理结果。否传“0”
public string Motto; //个性签名 }
public string UGroup; //用户组
//更新用户信息包头
internal class JsonUserInfoHead : BaseHead
{
public string NickName = null;
public string Password = null;
public string Motto = null;
public int Photo = 0; //新头像大小
}
//获取用户头像请求的包头
internal class JsonGetUserPhotoHead : BaseHead
{
public string User; //要获取头像的用户名
} }
#endregion #endregion
} }
+10
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Drawing;
namespace Interact namespace Interact
{ {
@@ -17,6 +18,15 @@ namespace Interact
public UserGroup Group; //用户组 public UserGroup Group; //用户组
} }
//更新用户信息时新的用户信息。如果项值为null则不更改相应的信息
public class UserInfo
{
public string Password = null; //新密码
public string NickName = null; //新昵称
public string Motto = null; //新签名
public Image Photo = null; //新头像
}
//用户类型 //用户类型
public enum UserGroup public enum UserGroup
{ {
+1 -1
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@@ -2,7 +2,7 @@
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:StormChatWPF" xmlns:local="clr-namespace:StormChatWPF"
StartupUri="MainWindow.xaml"> StartupUri="LogWindow.xaml">
<Application.Resources> <Application.Resources>
</Application.Resources> </Application.Resources>
+69
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@@ -0,0 +1,69 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Interact;
using System.Drawing;
using System.Windows;
namespace StormChatWPF
{
class Chat
{
public static List<User> userlist = new List<User>();//联系人集合
internal static void GetUsers(ResultHandler head, User user)
{
}//获取联系人对象
internal static void GetUserList(ResultHead head, User[] users)
{
if (head.Error != "")
{
MessageBox.Show("无法获取联系人列表");
}
else
return;
}//获取用户列表
internal static void GetUserPhoto(ResultHead head, Image image)
{
if (head.Error != "")
{
MessageBox.Show("无法读取用户图片");
}
}//对用户头像进行赋值
internal void Log(string user,string password)
{
if (StormClient.Initialize())
{
StormClient.QueueLogin(user,password);
}
else
{
MessageBox.Show("连接服务器失败!");
}
}//登录
internal static void HaveLogin(ResultHead head, User user)
{
App.Current.Dispatcher.Invoke(
(Action)delegate ()
{
if (head.Error == "")
{
User.Me = user;
MainWindow userWindow = new MainWindow();
userWindow.Show();
LogWindow.a.Close();
}
else
{
MessageBox.Show("登录失败!");
}
});
}//登录完成
}
}
+17
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@@ -0,0 +1,17 @@
<Window x:Class="StormChatWPF.LogWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:StormChatWPF"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
<Image x:Name="LogImage" HorizontalAlignment="Left" Height="230" Margin="10,10,0,0" VerticalAlignment="Top" Width="774" Source="/RESOURCES/logFormBackground.jpg" Stretch="None"/>
<Button x:Name="Login_button" Content="LogIn" HorizontalAlignment="Left" Margin="240,376,0,0" VerticalAlignment="Top" Width="75" RenderTransformOrigin="0.664,1.51" Click="Login_button_Click"/>
<TextBox x:Name="AccountBox" HorizontalAlignment="Left" Height="23" Margin="240,290,0,0" TextWrapping="Wrap" Text="201701110203" VerticalAlignment="Top" Width="120" />
<PasswordBox x:Name="passwordBox" HorizontalAlignment="Left" Margin="240,332,0,0" VerticalAlignment="Top" Width="120" Password="1233211234567"/>
</Grid>
</Window>
+40
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@@ -0,0 +1,40 @@
using Interact;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace StormChatWPF
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class LogWindow : Window
{
public static LogWindow a;
public LogWindow()
{
InitializeComponent();
StormClient.OnLoginDone += Chat.HaveLogin;
StormClient.OnGetUserListDone += Chat.GetUserList;
StormClient.OnGetUserPhotoDone += Chat.GetUserPhoto;
a = this;
}
Chat chat = new Chat();
private void Login_button_Click(object sender, RoutedEventArgs e)
{
chat.Log(AccountBox.Text,passwordBox.Password);
}
}
}
+10 -10
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@@ -5,17 +5,17 @@
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:StormChatWPF" xmlns:local="clr-namespace:StormChatWPF"
mc:Ignorable="d" mc:Ignorable="d"
Title="MainWindow" Height="421.4" Width="628.2"> Title="UserWindow" Height="450" Width="800"
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="190*"/>
<ColumnDefinition Width="121*"/>
</Grid.ColumnDefinitions>
<Image x:Name="LogImage" HorizontalAlignment="Left" Height="220" Margin="0,20,-0.4,0" VerticalAlignment="Top" Width="622" Source="/RESOURCES/logFormBackground.jpg" Stretch="None" Grid.ColumnSpan="2" RenderTransformOrigin="0.483,0.5"/>
<Button x:Name="Login_button" Content="LogIn" HorizontalAlignment="Left" Margin="240,330,0,0" VerticalAlignment="Top" Width="120" RenderTransformOrigin="0.664,1.51" Click="Login_button_Click" Height="40"/>
<TextBox x:Name="AccountBox" HorizontalAlignment="Left" Margin="240,255,0,0" TextWrapping="Wrap" Text="201701110203" VerticalAlignment="Top" Width="120" FontSize="14" RenderTransformOrigin="0.542,-1.021" />
<PasswordBox x:Name="passwordBox" HorizontalAlignment="Left" Margin="240,296,0,0" VerticalAlignment="Top" Width="120" Password="1233211234567" FontSize="14"/>
>
<Grid>
<ListView x:Name="UsersList" HorizontalAlignment="Left" Height="346" VerticalAlignment="Top" Width="191" Margin="10,64,0,0" IsEnabled="False">
<ListView.View>
<GridView>
<GridViewColumn/>
</GridView>
</ListView.View>
</ListView>
</Grid> </Grid>
</Window> </Window>
+10 -31
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@@ -1,5 +1,4 @@
using Interact; using System;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
@@ -11,50 +10,30 @@ using System.Windows.Documents;
using System.Windows.Input; using System.Windows.Input;
using System.Windows.Media; using System.Windows.Media;
using System.Windows.Media.Imaging; using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes; using System.Windows.Shapes;
namespace StormChatWPF namespace StormChatWPF
{ {
/// <summary> /// <summary>
/// MainWindow.xaml 的交互逻辑 /// UserWindow.xaml 的交互逻辑
/// </summary> /// </summary>
public partial class MainWindow : Window public partial class MainWindow : Window
{ {
public MainWindow() public MainWindow()
{ {
InitializeComponent(); InitializeComponent();
StormClient.OnLoginDone += HaveLogin;
} }
private void AddUserList()
private void Login_button_Click(object sender, RoutedEventArgs e)
{ {
if (StormClient.Initialize()) if (Chat.userlist.Any())
{ {
StormClient.QueueLogin(AccountBox.Text, passwordBox.Password, null); foreach (var user in Chat.userlist)
{
UsersList.Items.Add(user);
}
} }
else }//向联系人列表listview中添加元素
{
MessageBox.Show("连接服务器失败!");
}
}
private void HaveLogin(ResultHead head, User user)
{
App.Current.Dispatcher.Invoke((Action)delegate ()
{
if (head.Error == "")
{
User.Me = user;
UserWindow userWindow = new UserWindow();
userWindow.Show();
this.Close();
}
else
{
MessageBox.Show("登录失败!");
}
});
}
} }
} }
+7 -6
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@@ -59,10 +59,11 @@
<Generator>MSBuild:Compile</Generator> <Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType> <SubType>Designer</SubType>
</ApplicationDefinition> </ApplicationDefinition>
<Compile Include="UserWindow.xaml.cs"> <Compile Include="Chat.cs" />
<DependentUpon>UserWindow.xaml</DependentUpon> <Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
</Compile> </Compile>
<Page Include="MainWindow.xaml"> <Page Include="LogWindow.xaml">
<Generator>MSBuild:Compile</Generator> <Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType> <SubType>Designer</SubType>
</Page> </Page>
@@ -70,11 +71,11 @@
<DependentUpon>App.xaml</DependentUpon> <DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="MainWindow.xaml.cs"> <Compile Include="LogWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon> <DependentUpon>LogWindow.xaml</DependentUpon>
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Page Include="UserWindow.xaml"> <Page Include="MainWindow.xaml">
<SubType>Designer</SubType> <SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator> <Generator>MSBuild:Compile</Generator>
</Page> </Page>
-14
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@@ -1,14 +0,0 @@
<Window x:Class="StormChatWPF.UserWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:StormChatWPF"
mc:Ignorable="d"
Title="UserWindow" Height="450" Width="800"
>
<Grid>
</Grid>
</Window>
-27
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@@ -1,27 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace StormChatWPF
{
/// <summary>
/// UserWindow.xaml 的交互逻辑
/// </summary>
public partial class UserWindow : Window
{
public UserWindow()
{
InitializeComponent();
}
}
}