WPF userwindow and logwindow
This commit is contained in:
@@ -7,7 +7,11 @@
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mc:Ignorable="d"
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Title="MainWindow" Height="450" Width="800">
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<Grid>
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<Image x:Name="LogImage" HorizontalAlignment="Left" Height="120" Margin="10,10,0,0" VerticalAlignment="Top" Width="774" Source=""/pic/logFormBackground.jpg"" Stretch="Fill"/>
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<Image x:Name="LogImage" HorizontalAlignment="Left" Height="230" Margin="10,10,0,0" VerticalAlignment="Top" Width="774" Source="/RESOURCES/logFormBackground.jpg" Stretch="None"/>
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<Button x:Name="Login_button" Content="LogIn" HorizontalAlignment="Left" Margin="240,376,0,0" VerticalAlignment="Top" Width="75" RenderTransformOrigin="0.664,1.51" Click="Login_button_Click"/>
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<TextBox x:Name="AccountBox" HorizontalAlignment="Left" Height="23" Margin="240,290,0,0" TextWrapping="Wrap" Text="201701110203" VerticalAlignment="Top" Width="120" />
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<PasswordBox x:Name="passwordBox" HorizontalAlignment="Left" Margin="240,332,0,0" VerticalAlignment="Top" Width="120" Password="1233211234567"/>
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</Grid>
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</Window>
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@@ -1,4 +1,5 @@
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using System;
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using Interact;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@@ -23,6 +24,37 @@ namespace StormChatWPF
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public MainWindow()
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{
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InitializeComponent();
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StormClient.OnLoginDone += HaveLogin;
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}
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private void Login_button_Click(object sender, RoutedEventArgs e)
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{
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if (StormClient.Initialize())
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{
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StormClient.QueueLogin(AccountBox.Text, passwordBox.Password, null);
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}
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else
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{
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MessageBox.Show("连接服务器失败!");
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}
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}
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private void HaveLogin(ResultHead head, User user)
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{
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App.Current.Dispatcher.Invoke((Action)delegate ()
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{
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if (head.Error == "")
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{
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User.Me = user;
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UserWindow userWindow = new UserWindow();
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userWindow.Show();
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this.Close();
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}
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else
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{
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MessageBox.Show("登录失败!");
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}
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});
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}
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}
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}
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+29
-27
@@ -1,49 +1,44 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本: 4.0.30319.42000
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能导致不正确的行为,如果
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// 重新生成代码,则所做更改将丢失。
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace StormChatWPF.Properties
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{
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namespace StormChatWPF.Properties {
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using System;
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/// <summary>
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/// 强类型资源类,用于查找本地化字符串等。
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或删除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources
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{
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources()
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{
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存 ResourceManager 实例。
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager
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{
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get
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{
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if ((resourceMan == null))
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{
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("StormChatWPF.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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@@ -52,20 +47,27 @@ namespace StormChatWPF.Properties
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}
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/// <summary>
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/// 覆盖当前线程的 CurrentUICulture 属性
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/// 使用此强类型的资源类的资源查找。
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/// 重写当前线程的 CurrentUICulture 属性
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/// 重写当前线程的 CurrentUICulture 属性。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture
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{
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get
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{
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set
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{
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap LogFormBackground {
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get {
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object obj = ResourceManager.GetObject("LogFormBackground", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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}
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@@ -46,7 +46,7 @@
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Serialization.Formatters.Binary.BinaryFormatter
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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@@ -60,6 +60,7 @@
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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@@ -68,9 +69,10 @@
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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@@ -85,9 +87,10 @@
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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@@ -109,9 +112,13 @@
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="LogFormBackground" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\LogFormBackground.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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</root>
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Binary file not shown.
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After Width: | Height: | Size: 71 KiB |
@@ -40,6 +40,7 @@
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Core" />
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@@ -58,6 +59,9 @@
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</ApplicationDefinition>
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<Compile Include="UserWindow.xaml.cs">
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<DependentUpon>UserWindow.xaml</DependentUpon>
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</Compile>
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<Page Include="MainWindow.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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@@ -70,6 +74,10 @@
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<DependentUpon>MainWindow.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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<Page Include="UserWindow.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs">
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@@ -97,5 +105,14 @@
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<Resource Include="Resources\LogFormBackground.jpg" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Interact\Interact.csproj">
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<Project>{cef054af-95b7-4b88-934e-02705feea554}</Project>
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<Name>Interact</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@@ -0,0 +1,14 @@
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<Window x:Class="StormChatWPF.UserWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:StormChatWPF"
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mc:Ignorable="d"
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Title="UserWindow" Height="450" Width="800"
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>
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<Grid>
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</Grid>
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</Window>
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@@ -0,0 +1,27 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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namespace StormChatWPF
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{
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/// <summary>
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/// UserWindow.xaml 的交互逻辑
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/// </summary>
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public partial class UserWindow : Window
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{
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public UserWindow()
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{
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InitializeComponent();
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}
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}
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}
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