编写向服务器请求数据的相关函数

This commit is contained in:
2018-12-17 11:27:23 +08:00
parent 84052a0622
commit a3ebaca234
5 changed files with 134 additions and 18 deletions
+96 -11
View File
@@ -7,6 +7,7 @@ using System.Net;
using System.Threading;
using System.Collections.Concurrent;
using System.Drawing;
using System.IO;
namespace Interact
{
@@ -46,7 +47,7 @@ namespace Interact
//获取用户列表结果处理事件
public static event GetUserListDoneHandler OnGetUserListDone;
//获取用户头像结果处理事件
public static event GetUserPhotoDoneHandler OnGetUserPhotoDoneHandler;
public static event GetUserPhotoDoneHandler OnGetUserPhotoDone;
//发送消息时是否要求服务器返回处理结果
public static bool DoesSendMessageReturn
{
@@ -78,7 +79,8 @@ namespace Interact
}
/// <summary>
/// 初始化客户端,连接服务器。如果成功则启动数据接收和发送线程
/// 初始化客户端,连接服务器。如果成功则启动数据接收和发送线程
/// 注意,当网络不稳定时此方法可能会阻塞。
/// </summary>
/// <returns>如果已连接到服务器返回true,否则返回false。</returns>
public static bool Initialize()
@@ -135,31 +137,100 @@ namespace Interact
/// <param name="callback">数据发送完毕时回调函数</param>
/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
public static bool QueueSendMessage(string text, User to, Action<BaseHead> callback = null)
{ return false; }
{
JsonSendMessageHead jsonObj = new JsonSendMessageHead()
{
Token = "",
Operation = Operations.SendMessage.ToString(),
To = to.Name,
NeedResult = DoesSendMessageReturn ? "1" : "0"
};
Packet packet = new Packet
{
Head = jsonObj,
Data = Encoding.UTF8.GetBytes(text),
CallBack = callback
};
return Send(packet);
}
/// <summary>
/// 请求登出。异步,此方法将请求放入请求队列后返回。
/// </summary>
/// <param name="callback">数据发送完毕时回调函数</param>
/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
public static bool QueueLogout(Action<BaseHead> callback = null)
{ return false; }
{
BaseHead jsonObj = new BaseHead()
{
Token = "",
Operation = Operations.Logout.ToString(),
};
Packet packet = new Packet
{
Head = jsonObj,
Data = null,
CallBack = callback
};
return Send(packet);
}
/// <summary>
/// 请求用户列表。异步,此方法将请求放入请求队列后返回。
/// </summary>
/// <param name="callback">数据发送完毕时回调函数</param>
/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
public static bool QueueGetUserList(Action<BaseHead> callback = null)
{ return false; }
{
BaseHead jsonObj = new BaseHead()
{
Token = "",
Operation = Operations.GetUserList.ToString(),
};
Packet packet = new Packet
{
Head = jsonObj,
Data = null,
CallBack = callback
};
return Send(packet);
}
/// <summary>
/// 请求更新当前登录用户信息。异步,此方法将请求放入请求队列后返回。
/// </summary>
/// <param name="callback">数据发送完毕时回调函数</param>
/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
public static bool QueueUpdateUserInfo(Action<BaseHead> callback = null)
{ return false; }
public static bool QueueUpdateUserInfo(UserInfo userInfo, Action<BaseHead> callback = null)
{
byte[] photoData = null; //头像数据
//将头像数据转换到字符数组
if (userInfo.Photo != null)
{
MemoryStream memStream = new MemoryStream();
userInfo.Photo.Save(memStream, userInfo.Photo.RawFormat);
photoData = new byte[memStream.Length];
memStream.Seek(0, SeekOrigin.Begin);
memStream.Read(photoData, 0, photoData.Length);
}
//构建数据包
JsonUserInfoHead jsonObj = new JsonUserInfoHead()
{
Token = "",
Operation = Operations.UpdateUserInfo.ToString(),
NickName = userInfo.NickName,
Password = userInfo.Password,
Motto = userInfo.Motto,
Photo = userInfo.Photo == null ? 0 : photoData.Length
};
Packet packet = new Packet
{
Head = jsonObj,
Data = photoData,
CallBack = callback
};
return Send(packet);
}
/// <summary>
/// 请求获取指定用户的头像。异步,此方法将请求放入请求队列后返回。
@@ -168,6 +239,20 @@ namespace Interact
/// <param name="callback">数据发送完毕时回调函数</param>
/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
public static bool QueueGetUserPhoto(User user, Action<BaseHead> callback = null)
{ return false; }
{
JsonGetUserPhotoHead jsonObj = new JsonGetUserPhotoHead()
{
Token = "",
Operation = Operations.GetUserPhoto.ToString(),
User = user.Name
};
Packet packet = new Packet
{
Head = jsonObj,
Data = null,
CallBack = callback
};
return Send(packet);
}
}
}