完善发送消息和接收消息接口
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+10
-10
@@ -59,6 +59,7 @@ namespace Interact
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{
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tcpClient = new TcpClient();
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sendQueue = new BlockingCollection<Packet>();
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workingDictionary = new Dictionary<string, object>();
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Status = ClientStatus.Uninitialized;
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}
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@@ -79,8 +80,7 @@ namespace Interact
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{
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return false;
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}
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workingDictionary.Clear(); //清空临时记录
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workingDictionary?.Clear(); //清空临时记录
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if (sendLoopThread != null)
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sendLoopThread.Abort();
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if (readLoopThread != null)
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@@ -102,11 +102,11 @@ namespace Interact
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/// <param name="password">密码</param>
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/// <param name="callback">数据发送完毕回调函数。注意,结果处理回调请设置OnLoginDone事件</param>
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/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
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public static bool QueueLogin(string user, string password, Action<BaseHead> callback = null)
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public static bool QueueLogin(string user, string password, Action<ResultHead> callback = null)
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{
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JsonLogInfoHead logInfo = new JsonLogInfoHead()
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{
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Token = "",
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Token = Guid.NewGuid().ToString(),
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Operation = Operations.Login,
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User = user,
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Pwd = password
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@@ -127,19 +127,19 @@ namespace Interact
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/// <param name="to">消息接收者</param>
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/// <param name="callback">数据发送完毕时回调函数</param>
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/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
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public static bool QueueSendMessage(string text, User to, Action<BaseHead> callback = null)
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public static bool QueueSendMessage(Message message, Action<ResultHead> callback = null)
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{
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JsonSendMessageHead jsonObj = new JsonSendMessageHead()
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{
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Token = "",
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Operation = Operations.SendMessage,
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To = to.Name,
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To = message.To.Name,
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NeedResult = DoesSendMessageReturn ? "1" : "0"
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};
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Packet packet = new Packet
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{
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Head = jsonObj,
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Data = Encoding.UTF8.GetBytes(text),
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Data = Encoding.UTF8.GetBytes(message.Text),
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CallBack = callback
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};
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return Send(packet);
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@@ -150,7 +150,7 @@ namespace Interact
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/// </summary>
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/// <param name="callback">数据发送完毕时回调函数</param>
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/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
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public static bool QueueLogout(Action<BaseHead> callback = null)
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public static bool QueueLogout(Action<ResultHead> callback = null)
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{
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BaseHead jsonObj = new BaseHead()
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{
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@@ -171,7 +171,7 @@ namespace Interact
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/// </summary>
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/// <param name="callback">数据发送完毕时回调函数</param>
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/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
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public static bool QueueGetUserList(Action<BaseHead> callback = null)
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public static bool QueueGetUserList(Action<ResultHead> callback = null)
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{
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BaseHead jsonObj = new BaseHead()
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{
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@@ -192,7 +192,7 @@ namespace Interact
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/// </summary>
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/// <param name="callback">数据发送完毕时回调函数</param>
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/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
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public static bool QueueUpdateUserInfo(UserInfo userInfo, Action<BaseHead> callback = null)
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public static bool QueueUpdateUserInfo(UserInfo userInfo, Action<ResultHead> callback = null)
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{
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byte[] photoData = null; //头像数据
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//将头像数据转换到字符数组
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