编写向服务器请求数据的相关函数
This commit is contained in:
@@ -8,10 +8,14 @@ namespace Interact
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//Json数据的字段访问字符串
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//Json数据的字段访问字符串
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public static class AttrNames
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public static class AttrNames
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{
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{
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//基本信息
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public const string Token = "Token";
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public const string Token = "Token";
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public const string Operation = "Operation";
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public const string Operation = "Operation";
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//处理结果信息
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public const string Error = "Error";
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public const string Error = "Error";
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//用户信息
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public const string User = "User";
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public const string User = "User";
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public const string NickName = "NickName";
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public const string NickName = "NickName";
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public const string Motto = "Motto";
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public const string Motto = "Motto";
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+96
-11
@@ -7,6 +7,7 @@ using System.Net;
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using System.Threading;
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using System.Threading;
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using System.Drawing;
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using System.Drawing;
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using System.IO;
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namespace Interact
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namespace Interact
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{
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{
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@@ -46,7 +47,7 @@ namespace Interact
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//获取用户列表结果处理事件
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//获取用户列表结果处理事件
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public static event GetUserListDoneHandler OnGetUserListDone;
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public static event GetUserListDoneHandler OnGetUserListDone;
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//获取用户头像结果处理事件
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//获取用户头像结果处理事件
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public static event GetUserPhotoDoneHandler OnGetUserPhotoDoneHandler;
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public static event GetUserPhotoDoneHandler OnGetUserPhotoDone;
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//发送消息时是否要求服务器返回处理结果
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//发送消息时是否要求服务器返回处理结果
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public static bool DoesSendMessageReturn
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public static bool DoesSendMessageReturn
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{
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{
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@@ -78,7 +79,8 @@ namespace Interact
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}
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}
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/// <summary>
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/// <summary>
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/// 初始化客户端,连接服务器。如果成功则启动数据接收和发送线程
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/// 初始化客户端,连接服务器。如果成功则启动数据接收和发送线程。
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/// 注意,当网络不稳定时此方法可能会阻塞。
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/// </summary>
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/// </summary>
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/// <returns>如果已连接到服务器返回true,否则返回false。</returns>
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/// <returns>如果已连接到服务器返回true,否则返回false。</returns>
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public static bool Initialize()
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public static bool Initialize()
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@@ -135,31 +137,100 @@ namespace Interact
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/// <param name="callback">数据发送完毕时回调函数</param>
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/// <param name="callback">数据发送完毕时回调函数</param>
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/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
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/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
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public static bool QueueSendMessage(string text, User to, Action<BaseHead> callback = null)
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public static bool QueueSendMessage(string text, User to, Action<BaseHead> callback = null)
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{ return false; }
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{
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JsonSendMessageHead jsonObj = new JsonSendMessageHead()
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{
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Token = "",
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Operation = Operations.SendMessage.ToString(),
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To = to.Name,
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NeedResult = DoesSendMessageReturn ? "1" : "0"
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};
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Packet packet = new Packet
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{
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Head = jsonObj,
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Data = Encoding.UTF8.GetBytes(text),
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CallBack = callback
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};
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return Send(packet);
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}
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/// <summary>
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/// <summary>
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/// 请求登出。异步,此方法将请求放入请求队列后返回。
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/// 请求登出。异步,此方法将请求放入请求队列后返回。
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/// </summary>
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/// </summary>
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/// <param name="callback">数据发送完毕时回调函数</param>
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/// <param name="callback">数据发送完毕时回调函数</param>
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/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
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/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
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public static bool QueueLogout(Action<BaseHead> callback = null)
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public static bool QueueLogout(Action<BaseHead> callback = null)
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{ return false; }
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{
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BaseHead jsonObj = new BaseHead()
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{
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Token = "",
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Operation = Operations.Logout.ToString(),
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};
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Packet packet = new Packet
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{
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Head = jsonObj,
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Data = null,
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CallBack = callback
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};
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return Send(packet);
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}
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/// <summary>
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/// <summary>
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/// 请求用户列表。异步,此方法将请求放入请求队列后返回。
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/// 请求用户列表。异步,此方法将请求放入请求队列后返回。
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/// </summary>
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/// </summary>
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/// <param name="callback">数据发送完毕时回调函数</param>
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/// <param name="callback">数据发送完毕时回调函数</param>
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/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
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/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
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public static bool QueueGetUserList(Action<BaseHead> callback = null)
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public static bool QueueGetUserList(Action<BaseHead> callback = null)
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{ return false; }
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{
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BaseHead jsonObj = new BaseHead()
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{
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Token = "",
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Operation = Operations.GetUserList.ToString(),
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};
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Packet packet = new Packet
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{
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Head = jsonObj,
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Data = null,
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CallBack = callback
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};
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return Send(packet);
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}
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/// <summary>
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/// <summary>
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/// 请求更新当前登录用户信息。异步,此方法将请求放入请求队列后返回。
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/// 请求更新当前登录用户信息。异步,此方法将请求放入请求队列后返回。
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/// </summary>
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/// </summary>
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/// <param name="callback">数据发送完毕时回调函数</param>
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/// <param name="callback">数据发送完毕时回调函数</param>
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/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
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/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
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public static bool QueueUpdateUserInfo(UserInfo userInfo, Action<BaseHead> callback = null)
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public static bool QueueUpdateUserInfo(Action<BaseHead> callback = null)
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{
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{ return false; }
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byte[] photoData = null; //头像数据
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//将头像数据转换到字符数组
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if (userInfo.Photo != null)
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{
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MemoryStream memStream = new MemoryStream();
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userInfo.Photo.Save(memStream, userInfo.Photo.RawFormat);
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photoData = new byte[memStream.Length];
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memStream.Seek(0, SeekOrigin.Begin);
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memStream.Read(photoData, 0, photoData.Length);
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}
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//构建数据包
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JsonUserInfoHead jsonObj = new JsonUserInfoHead()
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{
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Token = "",
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Operation = Operations.UpdateUserInfo.ToString(),
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NickName = userInfo.NickName,
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Password = userInfo.Password,
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Motto = userInfo.Motto,
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Photo = userInfo.Photo == null ? 0 : photoData.Length
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};
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Packet packet = new Packet
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{
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Head = jsonObj,
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Data = photoData,
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CallBack = callback
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};
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return Send(packet);
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}
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/// <summary>
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/// <summary>
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/// 请求获取指定用户的头像。异步,此方法将请求放入请求队列后返回。
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/// 请求获取指定用户的头像。异步,此方法将请求放入请求队列后返回。
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@@ -168,6 +239,20 @@ namespace Interact
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/// <param name="callback">数据发送完毕时回调函数</param>
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/// <param name="callback">数据发送完毕时回调函数</param>
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/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
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/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
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public static bool QueueGetUserPhoto(User user, Action<BaseHead> callback = null)
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public static bool QueueGetUserPhoto(User user, Action<BaseHead> callback = null)
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{ return false; }
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{
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JsonGetUserPhotoHead jsonObj = new JsonGetUserPhotoHead()
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{
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Token = "",
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Operation = Operations.GetUserPhoto.ToString(),
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User = user.Name
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};
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Packet packet = new Packet
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{
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Head = jsonObj,
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Data = null,
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CallBack = callback
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};
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return Send(packet);
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}
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}
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}
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}
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}
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@@ -50,7 +50,10 @@ namespace Interact
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{
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{
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//发起登录完成事件
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//发起登录完成事件
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if (head.Error != "")
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if (head.Error != "")
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{
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OnLoginDone?.Invoke(head, null);
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OnLoginDone?.Invoke(head, null);
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return;
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}
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JObject dataObj = (JObject)JsonConvert.DeserializeObject(Encoding.UTF8.GetString(data));
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JObject dataObj = (JObject)JsonConvert.DeserializeObject(Encoding.UTF8.GetString(data));
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User user = new User
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User user = new User
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{
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{
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+20
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public class BaseHead
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public class BaseHead
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{
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{
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//请求ID,由发送方定义的随机字符串。如果接受方有返回数据应包含相同的Token
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//请求ID,由发送方定义的随机字符串。如果接受方有返回数据应包含相同的Token
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//此特性暂时未启用,传空字符串即可
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public string Token;
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public string Token;
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//操作类型,决定数据的其他内容
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//操作类型,决定数据的其他内容
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public string Operation;
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public string Operation;
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@@ -30,13 +31,26 @@ namespace Interact
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public string Pwd;
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public string Pwd;
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}
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}
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//用户信息
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//发送消息包头
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internal class JsonUserInfo
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internal class JsonSendMessageHead : BaseHead
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{
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{
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public string User; //用户名
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public string To; //消息接收者用户名
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public string NickName; //昵称
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public string NeedResult = "0"; //是否要求服务器返回处理结果。否传“0”
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public string Motto; //个性签名
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}
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public string UGroup; //用户组
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//更新用户信息包头
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internal class JsonUserInfoHead : BaseHead
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{
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public string NickName = null;
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public string Password = null;
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public string Motto = null;
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public int Photo = 0; //新头像大小
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}
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//获取用户头像请求的包头
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internal class JsonGetUserPhotoHead : BaseHead
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{
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public string User; //要获取头像的用户名
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}
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}
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#endregion
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#endregion
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}
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}
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using System.Drawing;
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namespace Interact
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namespace Interact
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{
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{
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@@ -17,6 +18,15 @@ namespace Interact
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public UserGroup Group; //用户组
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public UserGroup Group; //用户组
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}
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}
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//更新用户信息时新的用户信息。如果项值为null则不更改相应的信息
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public class UserInfo
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{
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public string Password = null; //新密码
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public string NickName = null; //新昵称
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public string Motto = null; //新签名
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public Image Photo = null; //新头像
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}
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//用户类型
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//用户类型
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public enum UserGroup
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public enum UserGroup
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{
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{
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