initial commit for client with c#
This commit is contained in:
@@ -0,0 +1,90 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Net.Sockets;
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using System.Net;
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using System.Threading;
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using System.Collections.Concurrent;
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using Newtonsoft.Json.Linq;
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namespace Interact
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{
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//连接中断
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public delegate void DisconnectHandler(Exception ex);
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//登录反馈到达
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public delegate void LoginDoneHandler(JObject head, User user);
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public static partial class StormClient
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{
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//连接中断事件
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public static event DisconnectHandler OnDisconnect;
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//登录结果处理事件
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public static event LoginDoneHandler OnLoginDone;
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//TCP客户端
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private static TcpClient tcpClient;
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//消息发送队列
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private static BlockingCollection<Packet> sendQueue;
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//数据读取线程
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private static Thread readLoopThread;
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//数据发送线程
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private static Thread sendLoopThread;
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static StormClient()
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{
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tcpClient = new TcpClient();
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sendQueue = new BlockingCollection<Packet>();
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}
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/// <summary>
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/// 初始化客户端,连接服务器。如果成功则启动数据接收和发送线程
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/// </summary>
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/// <returns>如果已连接到服务器返回true,否则返回false。</returns>
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public static bool Initialize()
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{
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if (StormClient.tcpClient.Connected)
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return true;
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StormClient.tcpClient.Connect(Interact.Properties.Resources.RemoteServerAddr, int.Parse(Interact.Properties.Resources.RemoteServerPort));
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if (!StormClient.tcpClient.Connected)
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return false;
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if (sendLoopThread != null)
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sendLoopThread.Abort();
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if (readLoopThread != null)
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readLoopThread.Abort();
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//启动数据收发线程
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sendLoopThread = new Thread(new ThreadStart(SendLoop));
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readLoopThread = new Thread(new ThreadStart(ReadLoop));
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//设置为后台线程
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sendLoopThread.IsBackground = readLoopThread.IsBackground = true;
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sendLoopThread.Start();
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readLoopThread.Start();
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return true;
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}
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/// <summary>
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/// 登录。此操作为异步操作,完成后产生OnLoginDone事件。
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/// </summary>
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/// <returns>成功将请求加入发送队列返回true,否则返回false。</returns>
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/// <param name="user">用户名</param>
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/// <param name="password">密码</param>
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/// <param name="callback">数据发送完成回调函数。注意,结果处理回调请设置OnLoginDone事件</param>
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public static bool RequestLogin(string user, string password, Action<BaseHead> callback = null)
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{
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JsonLogInfoHead logInfo = new JsonLogInfoHead()
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{
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Token = "",
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Operation = Operations.Login.ToString(),
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User = user,
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Pwd = password
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};
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Packet packet = new Packet
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{
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Head = logInfo,
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Data = null,
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CallBack = callback
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};
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return Send(packet);
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}
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}
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}
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@@ -0,0 +1,45 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace Interact
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{
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//对数据的处理相关内容
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public partial class StormClient
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{
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//根据包头信息处理数据
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private static void HandleAll(byte[] headData, byte[] data)
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{
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string head = Encoding.UTF8.GetString(headData);
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JObject jsonObj = (JObject)JsonConvert.DeserializeObject(head);
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switch ((Operations)Enum.Parse(typeof(Operations), jsonObj[Strings.Operation].ToString()))
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{
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case Operations.Login:
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HandleLoginResult(jsonObj, data);
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break;
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case Operations.Panic:
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case Operations.TransMessage:
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case Operations.SendMessage:
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case Operations.Ping:
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case Operations.Logout:
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case Operations.Offline:
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case Operations.GetUserList:
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case Operations.UpdateUserInfo:
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case Operations.GetUserPhoto:
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default:
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break;
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}
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}
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//处理登录反馈消息
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private static void HandleLoginResult(JObject head, byte[] data)
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{
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User user = null;
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if (head[Strings.Error].ToString() == "")
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user = JsonConvert.DeserializeObject<User>(Encoding.UTF8.GetString(data)) as User;
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OnLoginDone?.Invoke(head, user);
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}
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}
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}
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@@ -0,0 +1,68 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{CEF054AF-95B7-4B88-934E-02705FEEA554}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Interact</RootNamespace>
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<AssemblyName>Interact</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Newtonsoft.Json">
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<HintPath>.\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Client.cs" />
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<Compile Include="Handle.cs" />
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<Compile Include="JsonObject.cs" />
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<Compile Include="Message.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Read.cs" />
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<Compile Include="Send.cs" />
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<Compile Include="Strings.cs" />
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<Compile Include="User.cs" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Properties\Resources.resx">
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||||
<Generator>ResXFileCodeGenerator</Generator>
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||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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||||
</EmbeddedResource>
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||||
</ItemGroup>
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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||||
@@ -0,0 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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//此文件定义Json序列化与反序列化时使用的数据结构,仅内部使用
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namespace Interact
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{
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//登录信息包头
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internal class JsonLogInfoHead : BaseHead
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{
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public string User;
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public string Pwd;
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}
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}
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@@ -0,0 +1,57 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Interact
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{
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//定义一则用户消息
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public class Message
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{
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public static UInt32 MaxHeadLength; //最大包头长度
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public static UInt32 MaxMessageLength; //最大消息长度
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public DateTime When { get; } //服务器接收时间
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public User From; //发送者
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public string Content; //消息内容
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}
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//包头基本结构
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public class BaseHead
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{
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//请求ID,由发送方定义的随机字符串。如果接受方有返回数据应包含相同的Token
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public string Token;
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//操作类型,决定数据的其他内容
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public string Operation;
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}
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// 接受方返回的执行结果反馈包头,包含错误文本
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public class ResultHead : BaseHead
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{
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//错误文本,为空则执行成功
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public string Error;
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}
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//从服务器接收的原始数据封包
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internal class Packet
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{
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public BaseHead Head; //包头
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public byte[] Data; //包内容
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public Action<BaseHead> CallBack; //数据发送完成的回调函数。注意,此时仅保证数据已发送,
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//服务器可能并没有处理完成请求
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}
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//允许请求的操作列表。具体定义见设计文档
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public enum Operations
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{
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Panic,
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TransMessage,
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SendMessage,
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Ping,
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Login,
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Logout,
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Offline,
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GetUserList,
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UpdateUserInfo,
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GetUserPhoto
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}
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}
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@@ -0,0 +1,36 @@
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using System.Reflection;
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||||
using System.Runtime.CompilerServices;
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||||
using System.Runtime.InteropServices;
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||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Interact")]
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||||
[assembly: AssemblyDescription("")]
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||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Interact")]
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||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("cef054af-95b7-4b88-934e-02705feea554")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
+81
@@ -0,0 +1,81 @@
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||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Interact.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Interact.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to localhost.
|
||||
/// </summary>
|
||||
internal static string RemoteServerAddr {
|
||||
get {
|
||||
return ResourceManager.GetString("RemoteServerAddr", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to 3727.
|
||||
/// </summary>
|
||||
internal static string RemoteServerPort {
|
||||
get {
|
||||
return ResourceManager.GetString("RemoteServerPort", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,126 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="RemoteServerAddr" xml:space="preserve">
|
||||
<value>localhost</value>
|
||||
</data>
|
||||
<data name="RemoteServerPort" xml:space="preserve">
|
||||
<value>3727</value>
|
||||
</data>
|
||||
</root>
|
||||
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace Interact
|
||||
{
|
||||
//读取数据相关内容
|
||||
public partial class StormClient
|
||||
{
|
||||
// 数据读取线程,从tcp连接读取数据
|
||||
private static void ReadLoop()
|
||||
{
|
||||
NetworkStream stream = StormClient.tcpClient.GetStream();
|
||||
try
|
||||
{
|
||||
while (tcpClient.Connected)
|
||||
{
|
||||
byte[] head = ReadDataWithLength(stream);
|
||||
byte[] data = ReadDataWithLength(stream);
|
||||
HandleAll(head, data);
|
||||
}
|
||||
}
|
||||
catch (System.IO.IOException ex)
|
||||
{
|
||||
tcpClient.Close();
|
||||
OnDisconnect(ex);
|
||||
}
|
||||
catch (ObjectDisposedException ex)
|
||||
{
|
||||
tcpClient.Close();
|
||||
OnDisconnect(ex);
|
||||
}
|
||||
}
|
||||
// 从网络流读取数据
|
||||
private static byte[] ReadDataWithLength(NetworkStream stream)
|
||||
{
|
||||
byte[] lenBuffer = new byte[4]; //数据长度
|
||||
//获取数据长度
|
||||
stream.Read(lenBuffer, 0, 4);
|
||||
int length = IPAddress.NetworkToHostOrder(BitConverter.ToInt32(lenBuffer, 0));
|
||||
if (length <= 0)
|
||||
return null;
|
||||
//读取数据
|
||||
byte[] data = new byte[length];
|
||||
stream.Read(data, 0, length);
|
||||
return data;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Newtonsoft.Json;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace Interact
|
||||
{
|
||||
//发送数据相关内容
|
||||
public partial class StormClient
|
||||
{
|
||||
// 消息写入线程,向tcp连接写入数据
|
||||
private static void SendLoop()
|
||||
{
|
||||
NetworkStream stream = tcpClient.GetStream();
|
||||
try
|
||||
{
|
||||
foreach (Packet packet in sendQueue.GetConsumingEnumerable())
|
||||
{
|
||||
//结束循环
|
||||
if (!tcpClient.Connected)
|
||||
break;
|
||||
//向tcp连接写数据
|
||||
byte[] lenBuffer; //数据长度缓存
|
||||
byte[] headData = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(packet.Head));
|
||||
//写包头
|
||||
lenBuffer = BitConverter.GetBytes((UInt32)IPAddress.HostToNetworkOrder(headData.Length));
|
||||
stream.Write(lenBuffer, 0, 4);
|
||||
stream.Write(headData, 0, headData.Length);
|
||||
//写数据
|
||||
int length = 0;
|
||||
if (packet.Data != null)
|
||||
length = packet.Data.Length;
|
||||
lenBuffer = BitConverter.GetBytes((UInt32)IPAddress.HostToNetworkOrder(length));
|
||||
stream.Write(lenBuffer, 0, 4);
|
||||
if (length > 0)
|
||||
stream.Write(packet.Data, 0, packet.Data.Length);
|
||||
//发送完成回调
|
||||
packet.CallBack?.Invoke(packet.Head);
|
||||
}
|
||||
}
|
||||
catch (System.IO.IOException ex)
|
||||
{
|
||||
tcpClient.Close();
|
||||
OnDisconnect?.Invoke(ex);
|
||||
}
|
||||
catch (ObjectDisposedException ex)
|
||||
{
|
||||
tcpClient.Close();
|
||||
OnDisconnect?.Invoke(ex);
|
||||
}
|
||||
}
|
||||
//发送数据
|
||||
private static bool Send(Packet packet)
|
||||
{
|
||||
if (sendLoopThread == null || !sendLoopThread.IsAlive)
|
||||
return false;
|
||||
//加入数据发送队列等待
|
||||
sendQueue.Add(packet);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Interact
|
||||
{
|
||||
//字符串常量
|
||||
public static class Strings
|
||||
{
|
||||
public const string Token = "Token";
|
||||
public const string Operation = "Operation";
|
||||
public const string Error = "Error";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Interact
|
||||
{
|
||||
//用户
|
||||
public class User
|
||||
{
|
||||
public static User Me; //当前用户
|
||||
|
||||
public string Name; //用户名
|
||||
public string NickName; //昵称
|
||||
public string Motto; //个性签名
|
||||
public UserGroup Group; //用户组
|
||||
}
|
||||
|
||||
//用户类型
|
||||
public enum UserGroup
|
||||
{
|
||||
User, //普通用户
|
||||
Vip, //会员
|
||||
Admin, //管理员
|
||||
Group //群组
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user