修复一大堆bug中的一小堆bug
This commit is contained in:
@@ -9,6 +9,8 @@
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  你可以为每一**行**设定字符格式,字符格式由Windows的一些<a href="#constant">常量</a>定义。
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## 开发环境
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  Windows,Visual Studio 2017
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@@ -22,10 +24,13 @@
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  此库通过调用Windows API实现,因此仅适用于Windows系统。
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## 使用示例
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* ### C/C++
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将conctrl.dll和conctrl.h放到同一目录;
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## 使用方法
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* ### C++
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将conctrl.h,conctrl.dll和conctrl.lib放在源代码目录,并在源代码中添加:
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> `#include "conctrl.h"`
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> `#pragma comment(lib, "conctrl.lib")`
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<a href="#usage_cpp">查看示例</a>
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* ### 其他语言
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@@ -39,10 +44,41 @@
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* 其他
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## 辅助资料
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<a name="constant"> </a>
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## 使用示例
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<a name="usage_cpp"></a>
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### C++(VC)
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```C++
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#include <stdio.h>
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#include <Windows.h>
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#include "conctrl.h"
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#pragma comment(lib, "conctrl.lib")
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int main() {
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ConsoleWindow* window = CreateConsoleWindow(80, 40);
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Pannel* messagePannel = CreatePannel(window, 0, 0, 78, 25);
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Pannel* writePannel= CreatePannel(window, 0, 26, 80, 40);
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Spliter* spliter = CreateSpliter(window, 0, 25, 80, false, FOREGROUND_GREEN);
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AddPannelLine(messagePannel, "请在下方区域输入任意内容", false);
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FocusOnPannel(writePannel, 0, 0);
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while (true) {
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char str[1024];
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gets_s(str, 1024);
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AddPannelLine(messagePannel, str, false, FOREGROUND_RED|FOREGROUND_GREEN);
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ClearPannel(writePannel);
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FocusOnPannel(writePannel, 0, 0);
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}
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}
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```
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```C
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```
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## 辅助资料
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<a name="constant"></a>
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### Windows控制台字符样式常量
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定义于consoleapi2.h,使用引入windows.h或自定义
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```C
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#define FOREGROUND_BLUE 0x0001 // text color contains blue.
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+6
-5
@@ -6,18 +6,19 @@
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//将utf8编码的文本转换为ANSI编码(GBK)
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std::string UTF8ToANSI(const char* str) {
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//统计字符数
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int wideCharCount = MultiByteToWideChar(CP_UTF8, 0, str, strlen(str), NULL, 0);
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int wideCharCount = MultiByteToWideChar(CP_UTF8, 0, str, -1, NULL, 0);
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if (wideCharCount == 0) {
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return "?";
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}
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//为Unicode缓冲区申请空间
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wchar_t* wideCharBufer = (wchar_t*)malloc(sizeof(wchar_t) * wideCharCount);
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//!!注意此处,务必将内存初始化为0值。因为MultiByteToWideChar因为未知原因似乎不会主动添'\0'结束符
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wchar_t* wideCharBufer = (wchar_t*)calloc(wideCharCount, sizeof(wchar_t));
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//转换成Unicode
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MultiByteToWideChar(CP_UTF8, 0, str, strlen(str), wideCharBufer, wideCharCount);
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//转换为ANSI
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int multiByteCharCount = WideCharToMultiByte(CP_ACP, 0, wideCharBufer, wideCharCount, NULL, 0, NULL, NULL);
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char* mutiByteCharBuffer = (char*)malloc(sizeof(char) * multiByteCharCount);
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int result = WideCharToMultiByte(CP_ACP, 0, wideCharBufer, wideCharCount, mutiByteCharBuffer, multiByteCharCount, NULL, NULL);
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int multiByteCharCount = WideCharToMultiByte(936, 0, wideCharBufer, wideCharCount, NULL, 0, NULL, NULL);
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char* mutiByteCharBuffer = (char*)calloc(multiByteCharCount, sizeof(char));
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int result = WideCharToMultiByte(936, 0, wideCharBufer, wideCharCount, mutiByteCharBuffer, multiByteCharCount, NULL, NULL);
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if (!result)
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return "???";
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std::string text(mutiByteCharBuffer);
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+17
-11
@@ -1,4 +1,4 @@
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#include <iostream>
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#define _CRT_SECURE_NO_WARNINGS
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#include "console_window.h"
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#include "pannel.h"
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#include "spliter.h"
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@@ -9,11 +9,17 @@
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ConsoleWindow* CreateConsoleWindow(int width, int height) {
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if (width <= 5 || height <= 5 || width > 32767 || height > 32767)
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return new(std::nothrow) ConsoleWindow();
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else
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else {
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return new(std::nothrow) ConsoleWindow(width, height);
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}
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}
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void DestroyConsoleWindow(ConsoleWindow* window) {
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delete window;
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}
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//重新设置窗口和缓冲区大小
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bool ResizeConsoleWindow(ConsoleWindow* window, int width, int height) {
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bool ResizeScreenBuffer(ConsoleWindow* window, int width, int height) {
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if (width <= 5 || height <= 5 || width > 32767 || height > 32767)
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return false;
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return window->Resize({ (SHORT)width, (SHORT)height });
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@@ -29,10 +35,10 @@ bool SetConsoleWindowTitle(char* _title, bool utf8) {
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}
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//创建一个窗格
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Pannel* CreatePannel(ConsoleWindow* window, int left, int top, int width, int height) {
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if (left < 0 || top < 0 || width <= 5 || height <= 5
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if (left < 0 || top < 0
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|| left > 32767 || top > 32767 || width > 32767 || height > 32767
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) return NULL;
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return window->NewPannel({ (SHORT)left, (SHORT)top, (SHORT)width - 1, (SHORT)height - 1 });
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return window->NewPannel({ (SHORT)left, (SHORT)top, (SHORT)(left + width - 1), (SHORT)(top + height - 1) });
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}
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//删除窗格
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void DestroyPannel(ConsoleWindow* window, Pannel* pannel) {
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@@ -45,18 +51,18 @@ bool SetMaxLineCache(Pannel* pannel, int lineCount) {
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return true;
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}
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//向Pannel中添加文本
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void AddPannelText(Pannel* pannel, const char* _text, bool utf8, int attribute) {
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void AddPannelText(Pannel* pannel, const char* _text, bool focus, bool utf8, int attribute) {
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std::string text;
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if (utf8) text = UTF8ToANSI(_text);
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else text = _text;
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pannel->AddText(text, attribute);
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pannel->AddText(text, focus, attribute);
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}
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//向Pannel中添加行
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void AddPannelLine(Pannel* pannel, const char* _text, bool utf8, int attribute) {
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void AddPannelLine(Pannel* pannel, const char* _text, bool focus, bool utf8, int attribute) {
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std::string text;
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if (utf8) text = UTF8ToANSI(_text);
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else text = _text;
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pannel->AddLine(text, attribute);
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pannel->AddLine(text, focus, attribute);
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}
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//清空Pannel
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void ClearPannel(Pannel* pannel) {
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@@ -69,7 +75,7 @@ bool MovePannel(Pannel* pannel, int left, int top, int width, int height) {
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if (top < 0) top = pannel->area.Top;
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if (width <= 5) width = pannel->area.Right - pannel->area.Left + 1;
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if (height <= 5) height = pannel->area.Bottom - pannel->area.Top+ 1;
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pannel->Move({ (SHORT)left, (SHORT)top, (SHORT)width - 1, (SHORT)height - 1});
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pannel->Move({ (SHORT)left, (SHORT)top, (SHORT)(left + width - 1), (SHORT)(top + height - 1)});
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return true;
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}
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//向前滚屏
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@@ -86,7 +92,7 @@ bool ScrollPannelTo(Pannel* pannel, int lineTo) {
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}
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//将光标设置到窗格的特定位置
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bool FocusOnPannel(Pannel* pannel, int offsetLeft, int offsetTop) {
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return pannel->Focus({ (SHORT)offsetLeft, (SHORT)offsetTop});
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return pannel->Focus({ (SHORT)offsetLeft, (SHORT)offsetTop });
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}
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//创建一条分隔线。
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Spliter* CreateSpliter(ConsoleWindow* window, int left, int top, int length, bool verticle, int attribute) {
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+2
-1
@@ -2,7 +2,8 @@ LIBRARY conctrl
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EXPORTS
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CreateConsoleWindow
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ResizeConsoleWindow
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DestroyConsoleWindow
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ResizeScreenBuffer
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SetConsoleWindowTitle
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CreatePannel
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DestroyPannel
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+47
-36
@@ -3,27 +3,36 @@
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// By Mattuy
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#ifndef _HEAD_CONSOLE_CONTROLLER_
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#define _HEAD_CONSOLE_CONTROLLER_
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#ifdef __cplusplus //cpp
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class ConsoleWindow;
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class Pannel;
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class Spliter;
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/**
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#else //C
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typedef void ConsoleWindow;
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typedef void Pannel;
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typedef void Spliter;
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#endif
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extern "C" {
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/**
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* 创建控制台控制器
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* @return value, 指向当前控制台的控制台操作对象的指针,作为其他函数的参数,以通过它控制
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* 控制台。失败返回0
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* @param width, 控制台窗口宽度,有效范围(5, 32767),默认80
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* @param height, 控制台窗口高度,有效范围(5, 32767),默认40
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* @param width, 屏幕缓冲区宽度,有效范围(5, 32767),默认80
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* @param height, 屏幕缓冲区高度,有效范围(5, 32767),默认40
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*/
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ConsoleWindow* CreateConsoleWindow(int width = 80, int height = 40);
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//重新设置窗口和缓冲区大小
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bool ResizeConsoleWindow(ConsoleWindow* window, int width, int height);
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/**
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ConsoleWindow* CreateConsoleWindow(int width = 80, int height = 40);
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//还原控制台,销毁控制器
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void DestroyConsoleWindow(ConsoleWindow* window);
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//重新设置窗口和缓冲区大小
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bool ResizeScreenBuffer(ConsoleWindow* window, int width, int height);
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/**
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* 设置控制台窗口标题
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* @param window, 要设置标题的窗口
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* @param title, 要设置的标题
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* @param utf8, 是否utf8编码。UTF-8请设为非0,否则当作ANSI处理
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*/
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bool SetConsoleWindowTitle(char* title, bool utf8 = false);
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/**
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bool SetConsoleWindowTitle(char* title, bool utf8 = false);
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/**
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* 创建一个窗格。
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* @return value, 指向一个窗格的指针
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* @param window, 窗格所属窗口
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@@ -32,47 +41,48 @@ bool SetConsoleWindowTitle(char* title, bool utf8 = false);
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* @param width, 窗格的宽度,有效范围(5, 32767)
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* @param height, 窗格的高度,有效范围(5, 32767)
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*/
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Pannel* CreatePannel(ConsoleWindow* window, int left, int top, int width, int height);
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//删除窗格
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void DestroyPannel(ConsoleWindow* window, Pannel* pannel);
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//设置窗格行缓存大小(行数)
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bool SetlMaxLineCache(Pannel* pannel, int lineCount);
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/**
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Pannel* CreatePannel(ConsoleWindow* window, int left, int top, int width, int height);
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//删除窗格
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void DestroyPannel(ConsoleWindow* window, Pannel* pannel);
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//设置窗格行缓存大小(行数)
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bool SetMaxLineCache(Pannel* pannel, int lineCount);
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/**
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* 向Pannel中添加文本。如果行缓冲区中上一行不是换行符结尾或调用【AddPannelLine】函数添加的,新
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* 文本将合并到上一行。原文本属性也会被覆盖。
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* @param window, 窗格所属窗口
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* @param text, 要添加的字符串
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* @param focus, 是否将光标移动到新添加的文本后
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* @param utf8, 是否utf8编码。仅支持ANSI编码和UTF-8编码,并且UTF-8编码也将被转换为ANSI
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* 编码。默认为false
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* @param attribute, 行文本属性,由Windows定义的控制台常量,默认黑底白字
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*/
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void AddPannelText(Pannel* pannel, const char* text, bool utf8 = false, int attribute = 7);
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//与AddText唯一的不同是,如果字符串不是以换行符结尾,将自动插入换行符
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void AddPannelLine(Pannel* pannel, const char* text, bool utf8 = false, int attribute = 7);
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//清空Pannel。这将同时清除pannel的行缓冲区
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void ClearPannel(Pannel* pannel);
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//移动或改变Pannel大小,参数同【CreatePannel】。如果参数分量无效,该分量将不会改变
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bool MovePannel(Pannel* pannel, int left, int top, int width, int height);
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/**
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void AddPannelText(Pannel* pannel, const char* text, bool focus, bool utf8 = false, int attribute = 7);
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//与AddText唯一的不同是,如果字符串不是以换行符结尾,将自动插入换行符
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void AddPannelLine(Pannel* pannel, const char* text, bool focus, bool utf8 = false, int attribute = 7);
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//清空Pannel。这将同时清除pannel的行缓冲区
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void ClearPannel(Pannel* pannel);
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//移动或改变Pannel大小,参数同【CreatePannel】。如果参数分量无效,该分量将不会改变
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bool MovePannel(Pannel* pannel, int left, int top, int width, int height);
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/**
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* 向前滚屏。
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* @return value, 如果滚动前已触顶返回false,否则返回true
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* @param pannel, 要滚动的窗格
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* @param lineCount, 要滚动的行数,如果小于0滚动一屏(相对窗格)
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*/
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bool ScrollPannelBackward(Pannel* pannel, int lineCount);
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//向后滚屏。
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bool ScrollPannelForward(Pannel* pannel, int lineCount);
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//滚动到特定行。如果行号小于0滚到最后,否则如果行号无效返回false
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bool ScrollPannelTo(Pannel* pannel, int lineTo);
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/**
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bool ScrollPannelBackward(Pannel* pannel, int lineCount);
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//向后滚屏。
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bool ScrollPannelForward(Pannel* pannel, int lineCount);
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//滚动到特定行。如果行号小于0滚到最后,否则如果行号无效返回false
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bool ScrollPannelTo(Pannel* pannel, int lineTo);
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/**
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* 将光标设置到窗格的特定位置。
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* @return value, 如果offset超出窗格范围则设置失败
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* @param pannel, 要设置光标所在的窗格
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* @param offsetLeft, 光标相对窗格左上角的水平偏移,默认为0
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* @param offsetTop, 光标相对窗格左上角的垂直偏移,默认为0
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*/
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bool FocusOnPannel(Pannel* pannel, int offsetLeft = 0, int offsetTop = 0);
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/**
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bool FocusOnPannel(Pannel* pannel, int offsetLeft = 0, int offsetTop = 0);
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/**
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* 创建一条分隔线。
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* @return value, 指向一条分隔线的指针
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* @param window, 窗格所属的窗口
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@@ -82,14 +92,15 @@ bool FocusOnPannel(Pannel* pannel, int offsetLeft = 0, int offsetTop = 0);
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* @param verticle, 是水平分隔线还是竖直分隔线。0为水平,非0为竖直
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* @param attribute, 分割线的文本属性,由Windows定义的控制台常量,默认黑底白字
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*/
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Spliter* CreateSpliter(ConsoleWindow* window, int left, int top, int length, bool verticle, int attribute = 7);
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//删除分隔线
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void DestroySpliter(Spliter* spliter);
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/**
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Spliter* CreateSpliter(ConsoleWindow* window, int left, int top, int length, bool verticle, int attribute = 7);
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//删除分隔线
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void DestroySpliter(ConsoleWindow* window, Spliter* spliter);
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/**
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* 移动或重新设定分隔线的长度
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* @param left, 相对窗格的水平偏移,如果小于0则不改变
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* @param top, 相对窗口的垂直偏移,如果小于0则不改变
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* @param len, 新的长度/高度。如果小于0则不改变
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*/
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bool MoveSpliter(int left, int top, int len);
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bool MoveSpliter(Spliter* spliter, int left, int top, int len);
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}
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#endif // !_HEAD_CONSOLE_CONTROLLER_
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@@ -57,7 +57,7 @@
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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@@ -21,6 +21,7 @@ bool ConsoleWindow::InitWindow() {
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//重新设定窗口缓冲区大小
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bool ConsoleWindow::Resize(COORD size) {
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bool success = false;
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//记录原来的窗口信息
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CONSOLE_SCREEN_BUFFER_INFO info;
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GetConsoleScreenBufferInfo(this->hOutput, &info);
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@@ -29,14 +30,13 @@ bool ConsoleWindow::Resize(COORD size) {
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SMALL_RECT rect = { 0, 0, 5, 5 };
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if (!SetConsoleWindowInfo(this->hOutput, true, &rect))
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return false;
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if (!SetConsoleScreenBufferSize(hOutput, { size.X, size.Y })) {
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SetConsoleWindowInfo(this->hOutput, true, &info.srWindow); //还原窗口
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return false;
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}
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//设置窗口大小
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rect = { 0, 0, size.X - 1, size.Y - 1 };
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SetConsoleWindowInfo(this->hOutput, true, &rect);
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return true;
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success = SetConsoleScreenBufferSize(hOutput, { size.X, size.Y });
|
||||
rect = info.srWindow;
|
||||
//调整窗口
|
||||
if (rect.Right - rect.Left + 1 > size.X || !success) rect.Right = rect.Left + size.X - 1;
|
||||
if (rect.Bottom - rect.Top + 1 > size.Y || !success) rect.Bottom = rect.Top + size.Y - 1;
|
||||
SetConsoleWindowInfo(this->hOutput, true, &rect); //还原窗口
|
||||
return success;
|
||||
}
|
||||
|
||||
//创建窗格
|
||||
|
||||
+20
-11
@@ -7,6 +7,10 @@ Pannel::Pannel(ConsoleWindow* _controller, SMALL_RECT rect) {
|
||||
this->from = -1; //默认打印最新行
|
||||
this->maxLineCount = 4096;
|
||||
}
|
||||
Pannel::~Pannel() {
|
||||
this->clearScreen();
|
||||
}
|
||||
|
||||
//设置最大行数
|
||||
void Pannel::SetMaxLine(SHORT lineCount) {
|
||||
if (lineCount < 0) lineCount = 0;
|
||||
@@ -57,13 +61,8 @@ void Pannel::Move(SMALL_RECT rect) {
|
||||
} //重新分割文本行
|
||||
this->Flush();
|
||||
}
|
||||
/**
|
||||
* 向窗格添加文本
|
||||
* @return value, 成功返回true, 否则返回false
|
||||
* @param text, 要写入的文本
|
||||
* @param attribute, 文本属性,详见 FORGROUND_*和BACKGROUND_* 常量
|
||||
*/
|
||||
void Pannel::AddText(std::string text, int attribute) {
|
||||
//向窗格添加文本
|
||||
void Pannel::AddText(std::string text, bool focus, int attribute) {
|
||||
//将要添加的文本与最后一行拼接。否则每次调用本函数将直接写到新行
|
||||
if (this->lines.size() > 0 && !this->isTrueLine(lines.back())) {
|
||||
text = this->lines.back().text + text;
|
||||
@@ -81,12 +80,22 @@ void Pannel::AddText(std::string text, int attribute) {
|
||||
line.attribute = attribute;
|
||||
this->lines.push_back(line);
|
||||
} //加入新的文本行
|
||||
//把光标置到新添加的文本之后
|
||||
if (focus && this->lines.size()) {
|
||||
COORD coord;
|
||||
coord.X = isTrueLine(lines.back()) ? 0 : this->lines.back().text.size();
|
||||
if (this->lines.size() > this->area.Bottom - this->area.Top + 1) coord.Y = this->area.Bottom;
|
||||
else coord.Y = this->lines.size() - 1;
|
||||
coord.Y = isTrueLine(lines.back()) ? coord.Y + 1 : coord.Y;
|
||||
this->Focus(coord);
|
||||
}
|
||||
else if (focus) this->Focus({ 0,0 });
|
||||
this->Flush();
|
||||
}
|
||||
//添加行
|
||||
void Pannel::AddLine(std::string text, int attribute) {
|
||||
void Pannel::AddLine(std::string text, bool focus, int attribute) {
|
||||
if (text.size() && !this->isTrueLine(text)) text += '\n';
|
||||
this->AddText(text, attribute);
|
||||
this->AddText(text, focus, attribute);
|
||||
};
|
||||
|
||||
//刷新显示
|
||||
@@ -159,8 +168,8 @@ bool Pannel::Focus(COORD _coord){
|
||||
return false;
|
||||
}
|
||||
COORD coord;
|
||||
coord.X = this->area.Left + _coord.X;
|
||||
coord.Y = this->area.Top + _coord.Y;
|
||||
coord.X = this->area.Left +_coord.X;
|
||||
coord.Y = this->area.Top +_coord.Y;
|
||||
return SetConsoleCursorPosition(this->window->hOutput, coord);
|
||||
}
|
||||
|
||||
|
||||
+3
-2
@@ -14,6 +14,7 @@ public:
|
||||
SHORT maxLineCount; //最大保存文本行数
|
||||
SMALL_RECT area; //窗格区域(包含边框)
|
||||
Pannel(ConsoleWindow* window, SMALL_RECT rect);
|
||||
~Pannel();
|
||||
//设置最大缓存行数
|
||||
void SetMaxLine(SHORT lineCount);
|
||||
//清空窗格文本
|
||||
@@ -21,9 +22,9 @@ public:
|
||||
//移动窗格和重新设置大小
|
||||
void Move(SMALL_RECT rect);
|
||||
//向窗格中加入文本
|
||||
void AddText(std::string text, int attribute = 7);
|
||||
void AddText(std::string text, bool focus = false, int attribute = 7);
|
||||
//向窗格中加入文本行
|
||||
void AddLine(std::string text, int attribute = 7);
|
||||
void AddLine(std::string text, bool focus = false, int attribute = 7);
|
||||
//从特定行开始打印一屏。若this.from无效则打印最后一屏
|
||||
void Flush();
|
||||
//向前滚动,当前已到达最前页返回false,否则返回true
|
||||
|
||||
@@ -10,6 +10,10 @@ Spliter::Spliter(ConsoleWindow* window, COORD pos, SHORT len, bool verticle, WOR
|
||||
this->draw();
|
||||
}
|
||||
|
||||
Spliter::~Spliter() {
|
||||
this->Clear();
|
||||
}
|
||||
|
||||
void Spliter::Clear() {
|
||||
this->draw(true);
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ public:
|
||||
COORD position; //位置
|
||||
SHORT length; //宽度/高度
|
||||
Spliter(ConsoleWindow* window, COORD pos, SHORT len, bool verticle, WORD attr = 7);
|
||||
~Spliter();
|
||||
//从屏幕清除
|
||||
void Clear();
|
||||
//移动或重新设置长度
|
||||
|
||||
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>15.0</VCProjectVersion>
|
||||
<ProjectGuid>{629BA97E-AE88-4F62-8ABB-EDBC575D5284}</ProjectGuid>
|
||||
<RootNamespace>test</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user